when i create a display list :
GLuint tampilkan()
{
GLuint id = 0;
id = glGenLists(1);
glNewList(id, GL_COMPILE);
//bench
glPushMatrix();
glScalef(1.5,0.2,1.5);
GambarKu();
drawBox();
glPopMatrix();
//backbench
glPushMatrix();
glTranslatef(0.0f,2.5f,-1.3f);
glScalef(1.5,1.5,0.2);
GambarKu2();
drawBox();
glPopMatrix();
.... another foot using the same pattern push-pop matrix
glEndList(); //=========================================================
return id;
}`
then i call that Display List in my "Display" Function :
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -7.0f);
glRotatef(yrot, 0.0f, 1.0f, 0.0f);
glCallList(tampilkan());
glPopMatrix();
glPushMatrix();
glLoadIdentity();
glTranslatef(0.0f, 0.0f, -5.0f);
glRotatef(yrot, 0.0f, 1.0f, 0.0f);
glCallList(tampilkan());
glPopMatrix();
glutSwapBuffers();
glFlush();
why its only showing one bench? (in other words just showing one of my display list)
it should be 2 bench with translation Z point at -5.0f and -7.0f
and when i change my first calllist glTranslatef(0.0f,0.0f,-8.0f) it doesn't change anything in the output. But, when i change my second calllist to glTranslatef(0.0f,0.0f,-8.0f) the bench, the output bench did translated its position to -8.0f (further than before -5.0f)
all i get is, this code only shows my second display list (with the Z point at -5.0f) and ignoring my first display list.
Anyone could help me with this? what did i do wrong?
I don't know if this is going to solve your problem, but you're not supposed to create a new display list every time you draw it. Especially not twice the same.
When initializing your program, you create a display list once, and store its name (
id
). When rendering, you just callglCallList(id)
, twice in your case.