Unity Build with OpenXR enabled fails

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Our Project is build on a gitlab-runner on linux using a docker image based on

unityci/editor:ubuntu-2021.2.7f1-windows-mono-3

We switched the project to OpenXR recently (com.unity.xr.openxr). Now a clean build fails with

The only standalone targets supported are Windows x64 and OSX with OpenXR.
Other architectures and operating systems are not supported at this time.

Now CI builds with the old cache still run. We definitely run

BuildPipeline.BuildPlayer

with

target = BuildTarget.StandaloneWindows64

I have no further ideas how to approach this problem and any hint towards a path to a solution is welcome.

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