I use unity as my aop framework, but it doesn't work as expected. Please check my code below.
container.RegisterType<IPerson, Person>(new Interceptor<TransparentProxyInterceptor>(),
new InterceptionBehavior<LoggingInterceptionBehavior>(),
new InjectionConstructor(container.Resolve<IPlay>(), container.Resolve<IEat>()));
var person = container.Resolve<IPerson>();
person.Play();
person.Eat();
((IAnimal)person).Sleep();
Console.Read();
public IMethodReturn Invoke(IMethodInvocation input,
GetNextInterceptionBehaviorDelegate getNext)
{
Console.WriteLine(string.Format("Invoking method {0} begin", input.MethodBase));
var result = getNext()(input, getNext);
if (result.Exception != null)
{
Console.WriteLine("{0} throws exception", input.MethodBase);
}
else
{
Console.WriteLine(string.Format("Invoking method {0} end", input.MethodBase));
}
return result;
}
When container.Resolve() and ((IAnimal)person) run, the behavior also executed, and print out
Invoking method System.Type GetType() begin
Invoking method System.Type GetType() end
I want the log only execute when I call method explicitly. how to prevent it?