I am developing my own Unity XR plugin but I'm having trouble getting the Multiview (Singlepass) feature to work.
After inspecting the shaders by compiling and showing the code, I discovered that Unity is not using the STEREO_MULTIVIEW_ON
keyword to compile them. However, the Oculus XR Plugin does use this keyword to compile my shaders.
I'm confused as to why STEREO_MULTIVIEW_ON
is being stripped in my implementation.