I'm working on a .NET project and have encountered a scenario where i need to update a specific resource in a satellite assembly for the Japanese('ja-JP') culture without rebuilding the entire project. Here are the details:
- Current Setup:
My project uses resource file(Greeting.ja-JP.resx) for localization.
I have a satellite assembly for the Japanese culture('ja-JP') containing these resources.
- Issue:
I need to make a minor update to a single resource within the 'Greeting.ja-JP.resx' file.
Rebuilding the entire project is not an option due to project constraints.
- Steps Taken:
I've tried manually updating the .resx file within VS and compiling it with Developer Command Prompt for VS 2019.
I then created a .resources file using resgen. The command is:
resgen Greeting.ja-JP.resx Greeting.ja-JP.resourcesA satellite assembly is created using al.exe. The command is:
al -target:lib -embed:Greeting.ja-JP.resources -culture:ja-JP -out:Example.resources.dll('Example' is the name of the project)
replaced the Example.resources.dll in in the output directory The directory:
Example bin debug ja-JP Example.resources.dll Example.exe Example.exe.config Greeting.ja-JP.resx Greeting.resx App.config Program.csafter replacing the dll, the source code picks the default value for the string and not the updated one.
- What I'm seeking:
how to replace the existing satellite assembly for the Japanese culture without rebuilding the entire project.
Specific steps or commands I should use to accomplish this task.
Please provide a detailed walkthrough or explanation of the process, as I'm relatively new to working with satellite assemblies.
The source code:
string cultures = "ja-JP";
CultureInfo newCulture = new CultureInfo(cultures[cultureNdx]);
Thread.CurrentThread.CurrentCulture = newCulture;
Thread.CurrentThread.CurrentUICulture = newCulture;
ResourceManager rm = new ResourceManager("Example.Greeting",
typeof(Example).Assembly);
string greeting = String.Format("The current culture is {0}.\n{1}",
Thread.CurrentThread.CurrentUICulture.Name,
rm.GetString("HelloString")); // HelloString is the key in resx
MessageBox.Show(greeting);