In a blog post entitled "C++ Seeding Surprises," Melissa E. O'Neill reports that, "When std::seed_seq tries to “fix” high-quality seed data, it actually makes it worse." According O'Neill, a truly random seeding makes all states possible, but if you push such a seeding through std::seed_seq, it becomes less random, and certain states become unreachable through seeding.
So, if you have a good source of entropy, why not bypass seed_seq entirely?
That's what function seed_randomly() does below. It's taken from my rand_replacement repository on GitHub. It uses operator>> to overwrite all 624 state variables in mt19937.
template <typename ResultType>
class rand_replacement
{
public:
using urbg_type = std::mt19937;
using seed_type = typename std::mt19937::result_type;
private:
urbg_type eng_{ seed_type{1u} }; // By default, rand() uses seed 1u.
// ...
void seed_randomly()
{
std::random_device rd;
std::stringstream ss;
for (auto i{ std::mt19937::state_size }; i--;)
ss << rd() << ' ';
ss >> eng_;
}
};
Is this a novel and interesting idea, or is it really foolish?
Regarding std::stringstream: I understand that it is relatively slow, but that's okay. Seeding should be an infrequent operation.
Regarding std::random_device: I understand that random_device may be deterministic on some systems, may block on other systems, and also that it has a checkered history with minGW, but for now, at least, I am satisfied with it. My question is not about random_device; it is strictly focused on the idea of bypassing seed_seq using operator>>, a technique that could be used with any entropy source.
Are there any downsides?
By the way, the alternative, which uses seed_seq, is a tad bit more complex, and looks something like the following. Is it a better choice than what I coded above?
void seed_randomly()
{
std::random_device rd;
std::array<seed_type, std::mt19937::state_size> seeds;
for (auto& s : seeds)
s = rd();
std::seed_seq const sseq{ std::cbegin(seeds), std::cend(seeds) };
eng_.seed(sseq);
}
class seed_seq_rd – mimics the complete interface of seed_seq
The conclusion reached here is that it is wise to bypass
std::seed_seqwhen you have a truly random source of seeding data.On many systems, but perhaps not all,
std::random_devicequalifies as such a source. Its potential pitfalls are well known. This answer assumes thatstd::random_deviceis a reliable source for random seeds.A further conclusion is that the solution using
operator>>given in the question is suboptimal. That solution works fine as it stands, but the overhead ofstd::stringstreamslows things down unnecessarily. A better solution is to create a customseed_seqthat generates seeds directly, without the need to serialize them, and push them throughstd::stringstream.Based on the ideas of @Sam Mason and @Severin Pappadeux, I came up with class
tbx::seed_seq_rd, which implements the complete interface ofstd::seed_seq. It performs only basic checks of its template arguments. Other than that, it complies with all requirements of a seed sequence as defined in the C++ standard.The reason for implementing the complete interface is so that
seed_seq_rdwill satisfy whatever concepts or SFINAE may be blocking entrance to functionseedin a standard-conforming random number engine.Using it is simple.
Function
seed_randomly, from my original question, is now templated, and works with any random number engine in the C++ Standard Library. It also works with PCG, by Melissa O'Neill, and any other random number engine that can be seeded with a seed sequence.I tested with MSVC, and was able to seed all of the engines from the standard library, as well as
pcg32, a PCG engine by Melissa O'Neill.I put some polish on
seed_seq_rd, so that it is suitable as a library routine, and uploaded the source code to GitHub.Souce code for a short demo program is also on GitHub. The demo is a complete program, so you should be able to download and compile without much need to fiddle. I had my compiler set to C++14.