If I animate changes in the DOM from JS (e.g. changing the value of a node's textContent from 1 to 500), would it be better to use requestAnimationFrame
or requestAnimationFrame
within a requestIdleCallback
?
Using requestAnimationFrame inside requestIdleCallback
364 Views Asked by Fabian At
1
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If you want to animate some code, then use only
requestAnimationFrame
, if you want to perform an action only when the browser has nothing else to do anymore, then userequestIdleCallback
.To simplify things, let's consider that both
requestAnimationFrame
andrequestIdleCallback
aresetTimeout
calls, with variables timeout arguments.requestAnimationFrame
would then besetTimeout(fn, time_until_next_screen_refresh)
.fn
will be called right before the page is painted to the screen. This is currently the best timer we have to make animations since it ensures we'll only do the visual modifications only once per actual frame, at the speed of what the monitor is able to render, thus at every frame, if our code is fast enough.requestIdleCallback
would besetTimeout(fn, time_until_idle)
.fn
will be called as soon as the browser has nothing more to do. This can be right away, or in a few event loops iterations.So while both have a similar API, they provide completely different features, and the only viable one for doing an animation is
requestAnimationFrame
, sincerequestIdleCallback
has basically no link whatsoever with the rendering.