I'm currently working with the Vuforia Engine in Unity and encountered a puzzling problem. I followed the basic getting started guide for testing purposes, and everything appears to work seamlessly within the Unity editor. The build process is successful, and the app installs on my iPhone (iOS 17) without any issues.

However, upon launching the app on my iPhone, I'm faced with a peculiar problem. The camera activates, but the image tracking functionality fails to work. Despite following the standard procedures, the app doesn't seem to recognize and track the target image.

Additional Details: Vuforia Engine version: 10.20 iOS device: iPhone 15 pro max | iPhone 14 | running iOS 17 Questions:

Has anyone experienced a similar issue with Vuforia image tracking on iOS devices? Are there any specific considerations or settings for iOS builds that might impact image tracking? Could there be compatibility issues between Vuforia and iOS 17? Any insights or suggestions would be greatly appreciated. Thank you!

Steps Taken:

Followed the Vuforia Engine getting started guide. Successfully tested the app within the Unity editor. Completed a successful build and installed the app on an iPhone running iOS 17. Upon launch, only the camera is visible, and image tracking does not occur.

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