I run into some problems creating a basic Vulkan application: When trying to create an instance it fails, as soon as I tried to load any extensions via ppEnableExtensionNames. If ppEnableExtensionNames
is NULL
, the instance creation succeeds (quite pointles though, since I cant create a surface that way).
I double checked with different tutorials and couldnt find any mistakes. I installed the SDK and checked for the vulkan-1.dll, as well as running the cube demo successfully. Furthermore I enumerated through available extensions and all extensions I tried to load were listed, so my device should basically support them.
Heres my Code, breaks at vkCreateInstance
as long as ppEnableExtensionNames != NULL
.
EDIT: Even though I solved this problem meanwhile, I changed the code to what caused the actual problems, in case anyone makes the same stupid mistake.
#define VK_USE_PLATFORM_WIN32_KHR
//STD
#include <Windows.h>
#include <iostream>
#include <string>
#include <vector>
//NON-STD Libraries
#include "vulkan\vulkan.h"
//==================
//Window Reference
//==================
WNDCLASSEX window;
MSG msg;
HWND hwnd;
HDC hdc;
//===================
//SETUP VULKAN
//===================
//Global VK Variables
VkInstance instance;
VkPhysicalDevice physDevice;
VkApplicationInfo appInfo = {};
VkInstanceCreateInfo instanceInfo = {};
void loadExtensions{
std::vector<const char *> enabledExtensions;
enabledExtensions.push_back(VK_KHR_SURFACE_EXTENSION_NAME);
enabledExtensions.push_back(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
instanceInfo.enabledExtensionCount = enabledExtensions.size();
instanceInfo.ppEnabledExtensionNames = &enabledExtensions[0];
}
//==================
//WinMain, Entry Point
//==================
int WINAPI WinMain(HINSTANCE hinstance, HINSTANCE hprevinstance, LPSTR lpcmdline, int nshowcmd) {
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pNext = NULL;
appInfo.pApplicationName = "Monody";
appInfo.applicationVersion = VK_MAKE_VERSION(0, 0, 0);
appInfo.pEngineName = "Monody Engine";
appInfo.engineVersion = VK_MAKE_VERSION(0, 0, 0);
appInfo.apiVersion = VK_API_VERSION_1_0;
instanceInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
instanceInfo.pNext = NULL;
instanceInfo.flags = 0;
instanceInfo.pApplicationInfo = &appInfo;
instanceInfo.enabledLayerCount = 0;
instanceInfo.ppEnabledLayerNames = NULL;
instanceInfo.enabledExtensionCount = 0;
instanceInfo.ppEnabledExtensionNames = NULL;
loadExtensions();
//Create Instance
VkResult error = vkCreateInstance(&instanceInfo, nullptr, &instance);
return 0;
}
Since the vector is only within the loadExtensions() function within scope, and it is only given as a pointer to the instanceInfo struct, the pointer becomes invalid, when - back in the WinMain function - the vector is out of scope. So just make the vector global or store it somewhere else, until the Instance is created.