I am looking for some guidance when it comes to call DeviceIoControl from C#, knowing that its generic aspect of accepting pointer parameters isn't always easy to express in C#.
Here are two examples and explanations laid out below.
Example 1:
This works but is cumbersome, you have a disposable scope but you have to pass the parameters to the function and at the end assign the output buffer value back to the variable.
var toc = new CDROM_TOC(); // non blittable
var code = NativeConstants.IOCTL_CDROM_READ_TOC;
using (var scope = new UnmanagedMemoryScope<CDROM_TOC>(toc))
{
if (!UnsafeNativeMethods.DeviceIoControl(Handle, code, IntPtr.Zero, 0, scope.Memory, scope.Size, out _))
return Array.Empty<ITrack>();
toc = scope.Value; // this is weird
}
Example 1 helper:
internal struct UnmanagedMemoryScope<T> : IDisposable where T : struct
{
private bool IsDisposed { get; set; }
public uint Size { get; }
public IntPtr Memory { get; }
public T Value
{
get => Marshal.PtrToStructure<T>(Memory);
set => Marshal.StructureToPtr(value, Memory, true);
}
public UnmanagedMemoryScope(T value)
{
var size = Marshal.SizeOf<T>();
Memory = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(value, Memory, false);
Size = (uint)size;
IsDisposed = false;
}
public void Dispose()
{
if (IsDisposed)
return;
if (Memory != default)
Marshal.FreeHGlobal(Memory);
IsDisposed = true;
}
}
Example 2:
This one is already much more friendly, wrappers do marshalling and the value passed is ref.
var toc = new CDROM_TOC(); // non blittable
var code = NativeConstants.IOCTL_CDROM_READ_TOC;
var ioctl = DeviceIoControl(Handle, code, ref toc);
// ...
Example 2 helper 1:
private static bool DeviceIoControl<TTarget>(
SafeFileHandle handle, uint code, ref TTarget target)
where TTarget : struct
{
var sizeOf = Marshal.SizeOf<TTarget>();
var intPtr = Marshal.AllocHGlobal(sizeOf);
Marshal.StructureToPtr(target, intPtr, false);
var ioctl = UnsafeNativeMethods.DeviceIoControl(
handle,
code,
IntPtr.Zero,
0u,
intPtr,
(uint)sizeOf,
out var lpBytesReturned
);
target = Marshal.PtrToStructure<TTarget>(intPtr);
Marshal.FreeHGlobal(intPtr);
return ioctl;
}
Example 2 helper 2:
private static bool DeviceIoControl<TTarget, TSource>(
SafeFileHandle handle, uint code, ref TTarget target, ref TSource source)
where TSource : struct
where TTarget : struct
{
var sizeOf1 = Marshal.SizeOf(source);
var sizeOf2 = Marshal.SizeOf(target);
var intPtr1 = Marshal.AllocHGlobal(sizeOf1);
var intPtr2 = Marshal.AllocHGlobal(sizeOf2);
Marshal.StructureToPtr(source, intPtr1, false);
Marshal.StructureToPtr(target, intPtr2, false);
var ioctl = UnsafeNativeMethods.DeviceIoControl(
handle,
code,
intPtr1,
(uint)sizeOf1,
intPtr2,
(uint)sizeOf2,
out var lpBytesReturned
);
Marshal.PtrToStructure(intPtr1, source);
Marshal.PtrToStructure(intPtr2, target);
Marshal.FreeHGlobal(intPtr1);
Marshal.FreeHGlobal(intPtr2);
return ioctl;
}
But I feel that I might be missing something and maybe there's a better approach...
Question:
What are some good tricks when it comes to call DeviceIoControl from C#?
Knowing that,
- want to avoid the use of
unsafekeyword- there are non-blittable types so
fixedis out of question for them
- there are non-blittable types so
- the function accepts arbitrary types, it's only buffers for it in the end
Of course there's the C++/CLI route but well, it's not C# anymore...
Hope that makes sense to you, else let me know.
I usually do it like this.
Parameters structure:
Usage example:
Couple more notes.
The answer assumes you have a modern C#, i.e. .NET 5 or newer, or any version of .NET Core.
The example does use
unsafe, but only on the lowest level. If you absolutely don’t want that, useGCHandleinstead. WithGCHandleType.Pinned, it’s an equivalent to unsafe keyword, only slower.Unlike your code, this method does not use any heap memory for the interop, neither managed nor native.
The instance of the structure is stack allocated, and it exposes higher-level API to access the fields of that structure. The complete stack is already fixed in memory, the
fixedkeyword going to nothing for that code, just return the address. Doing nothing is free performance-wise.