I'm using OpenGL4.5, and using Direct State Access where possible. I wrote basic wrappers around VAO and buffer objects. I'm using glVertexArrayVertexBuffer to bind a buffer to a VAO. I'm wondering if it is good idea to store the ID/name of the bound buffer in the VAO class. If I call glDeleteBuffers on the buffer will that buffer and its ID stay alive as long as it is attached to at least one VAO? Will its content be deleted but the name/ID still reserved and stay attached to the VAO?
What happens to buffer attached to VAO via glVertexArrayVertexBuffer after deleting buffer?
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Upon deletion, the buffer will be unbound from any binding point and detached from any container (VAO is a container object) if it is bound to the current context.
Chapter 5.1 Object Deletion Behavior of the OpenGL specification:
Furthermore, i recommend to also read the Chapter 6 Buffer Objects, especially the sections of
DeleteBuffers
and
BindBuffer