What's the maximum value of integer and unsigned integer that can be used in shader?
what is the maximum integer(unsigned integer) value that glsl can support?
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For OpenGL ES 3.x "lowp int" must be at least 9-bit twos complement, "mediump int" must be at least 16-bit twos complement, and "highp int" must be at least 32-bit twos complement.
Reference: Section 4.5.1 Range and Precision (page 53 in the PDF).
https://www.khronos.org/registry/OpenGL/specs/es/3.0/GLSL_ES_Specification_3.00.pdf