I'm having two timing issues here, both involving the process in this game once the winning move has been made: https://codepen.io/acchang/pen/XWePpWB
Ideally, I should (1) pick the winning space (2) see the winning space filled (3) have the alert proclaim the winner.
What I see and do not like is:
*checkForWinners() runs
winDeclared()runs and thealert "winner"pop up firstThen after the alert is cleared,
drawboard()runs, adding the winning piece to the gameboard.
This does not happen as badly in Firefox. The piece is added at the same time the alert pops up.
Then, in winDeclared(), I also change the display in the top right to also indicate the winner. But swapTurns() seems to execute before winDeclared().
Is that because winDeclared() is two functions deep into checkForWinners()? Is there a way to delay it?
Thanks!
let gameboard = [
[1,2,3,4,5,6,7],
[8,9,10,11,12,13,14],
[15,16,17,18,19,20,21],
[22,23,24,25,26,27,28],
[29,30,31,32,33,34,35],
[36,37,38,39,40,41,42]
];
let playerOne
let playerTwo
let indexPick
let availableSpots
let gameType
let playerOneTurn = true
document.getElementsByName("announcements")[0].innerHTML = "Current Player: " + whosPlaying() + " "
let itsAOnePlayerGame = true
let isThereAWinner = false
let mainDiv = document.createElement("div");
mainDiv.setAttribute('class', 'mainDiv')
document.body.append(mainDiv);
let selectorHolder = document.createElement("div")
selectorHolder.setAttribute('class', 'selectorHolder')
selectorHolder.setAttribute('id', 'selectorHolder')
mainDiv.append(selectorHolder)
let selectorTable = document.createElement("table")
selectorTable.setAttribute('class', 'selectorTable')
selectorTable.setAttribute('id', 'selectorTable')
selectorHolder.append(selectorTable)
function drawSelector() {
let selectorRow = document.createElement("tr")
selectorRow.setAttribute('class', 'selectorRow')
selectorTable.append(selectorRow)
for (i=0; i<7; i++){
let selectorCell = document.createElement("td")
selectorCell.setAttribute('class', 'selectorCell')
let innerSelectorCell = document.createElement("div")
innerSelectorCell.setAttribute('class', 'innerSelectorCell')
innerSelectorCell.setAttribute('id', [i])
selectorCell.append(innerSelectorCell)
innerSelectorCell.addEventListener("mouseover", function(event) {
if (playerOneTurn == true) {
innerSelectorCell.classList.add('yellowBG')}
else {innerSelectorCell.classList.add('redBG')
}
})
innerSelectorCell.addEventListener("mouseout", function(event) {
if (playerOneTurn == true) {
innerSelectorCell.classList.remove('yellowBG')}
else {innerSelectorCell.classList.remove('redBG')
}
})
innerSelectorCell.onclick = function(){
if (isThereAWinner == true){return}
else {
indexPick = parseInt(this.id)
console.log(indexPick)
claimSpot()
}
}
selectorRow.append(selectorCell)
}
};
drawSelector()
// Draw Main Gameboard
let mainTable = document.createElement("table");
mainTable.setAttribute('class', 'mainTable')
mainDiv.append(mainTable)
function drawBoard() {
for (i=0; i<gameboard.length; i++){
let row = document.createElement("tr")
mainTable.append(row)
for (j=0; j<gameboard[i].length; j++){
let outerCell = document.createElement('td')
outerCell.setAttribute('class', 'outerCell')
row.append(outerCell)
let innerCell = document.createElement('div')
innerCell.setAttribute('class', 'innerCell')
innerCell.classList.add(gameboard[i][j])
innerCell.setAttribute('innerHTML', gameboard[i][j])
outerCell.append(innerCell)
}
}
};
drawBoard()
function validateRadio() {
let ele = document.getElementsByName('gameType');
for(i = 0; i < ele.length; i++) {
if(ele[i].checked){
gameType = (ele[i].value)
beginGame()
}
}
};
function beginGame() {
if (gameType == "1PEasy"){
itsAOnePlayerGame = true
resetBoard()
onePlayerPickSides()
play1PGame()
}
else if (gameType == "1PHard"){
itsAOnePlayerGame = true
resetBoard()
onePlayerPickSides()
play1PGame()
}
else if (gameType == "2P"){
itsAOnePlayerGame = false
resetBoard()
twoPlayerPickSides()
play2PGame()
}
};
function resetBoard() {
playerOneTurn = true
isThereAWinner = false
gameboard = [
[1,2,3,4,5,6,7],
[8,9,10,11,12,13,14],
[15,16,17,18,19,20,21],
[22,23,24,25,26,27,28],
[29,30,31,32,33,34,35],
[36,37,38,39,40,41,42]
];
}
function swapTurns() {
selectorTable.innerHTML = ""
drawSelector()
playerOneTurn = !playerOneTurn
document.getElementsByName("announcements")[0].innerHTML = "Current Player: " + whosPlaying() + " "
};
// GAMEPLAY
function playerSelects2P() {
findAvailableSpots()
// put an eventListener here?
columnPick = prompt(whosPlaying() + ', choose which column 1-7')
if (availableSpots.includes(parseInt(columnPick)))
{console.log(columnPick)}
else {
alert("not available")
playerSelects2P()}
};
function playerSelects1P() {
if (whosPlaying() == playerTwo) {
findAvailableSpots()
columnPick = availableSpots[Math.floor(Math.random() * availableSpots.length)]
return
}
else {playerSelects2P()}
};
function whosPlaying() {
if (playerOneTurn) {
return "Yellow"
} else {
return "Red"
}
};
// starts from the bottom row and claims spot when there it is a number (unoccupied)
function claimSpot(){
findAvailableSpots()
if (availableSpots.includes(indexPick+1)) {
let i;
for (i = 5; i > -1; i--)
{if (Number.isInteger(gameboard[i][indexPick])) {
gameboard[i].splice((indexPick), 1, whosPlaying())
mainTable.innerHTML = ""
drawBoard()
checkForWinners()
// do I need to put some sort of delay here for it not to go to swap turns right away?
swapTurns()
return
}
}
}
else {
console.log(availableSpots)
alert("Forbidden")
}
};
// if there is a string in row[0], that column is no longer available.
// the cells are numbered from 1 to 7, not per index so you need to add one to indexPick to identify
function findAvailableSpots() {
availableSpots = gameboard[0].filter(x => Number.isInteger(x) == true)
};
function checkForWinners() {
horizontalCheck()
verticalCheck()
downrightCheck()
uprightCheck()
}
// WIN CHECKERS
// a forloop evaluates a section of the matrix, moving through it and seeing if the 3 ahead match.
// it stops before going out of bounds
function findFour(w,x,y,z) {
// Checks first cell against current player and all cells match that player
return ((w == whosPlaying()) && (w === x) && (w === y) && (w === z));
};
function winDeclared() {
isThereAWinner = true
alert("winner")
document.getElementsByName("announcements")[0].innerHTML = whosPlaying() + " wins! "
// this does not show, it snaps to swap places
};
function uprightCheck() {
for (r=5; r>2; r--) {
for (c=0; c<4; c++){
if (findFour(gameboard[r][c], gameboard[r-1][c+1], gameboard[r-2][c+2], gameboard[r-3][c+3])) {
winDeclared()
return
}
}
}
};
function downrightCheck() {
for (r=0; r<3; r++) {
for (c=0; c<4; c++){
if (findFour(gameboard[r][c], gameboard[r+1][c+1], gameboard[r+2][c+2], gameboard[r+3][c+3])) {
winDeclared()
return
}
}
}
};
function verticalCheck() {
for (r=5; r>2; r--) {
for (c=0; c<7; c++){
if (findFour(gameboard[r][c], gameboard[r-1][c], gameboard[r-2][c], gameboard[r-3][c])) {
winDeclared()
return
}
}
}
};
function horizontalCheck() {
for (r=0; r<6; r++) {
for (c=0; c<4; c++){
if (findFour(gameboard[r][c], gameboard[r][c+1], gameboard[r][c+2], gameboard[r][c+3])) {
winDeclared()
return
}
}
}
};
When you manipulate the DOM, the operation itself is syncrhonous but the browser decides when the user will actually see the changes. Sometimes, the broswer will not have time to redraw before the prompt appears. To get around this, you can wrap the alert in a setTimeout() to delay the alert.