So, my window detects mouse presses but not key presses.
Here some shortened code:
public class Frame {
public static final int MAX_WIDTH = (int) Toolkit.getDefaultToolkit().getScreenSize().getWidth();
public static final int MAX_HEIGHT = (int) Toolkit.getDefaultToolkit().getScreenSize().getHeight();
private static final JWindow window = new JWindow();
private static final DrawMain dm = new DrawMain();
private static final GIH gih = new GIH();
public static void init() {
window.setSize(CVar.clientSizeX, CVar.clientSizeY);
window.setLocationRelativeTo(null);
window.setAutoRequestFocus(true);
window.add(dm);
window.addMouseListener(mh);
window.addMouseWheelListener(mh);
window.addMouseMotionListener(mh);
window.setVisible(true);
}
public static void update() {
window.remove(dm);
window.removeMouseListener(mh);
window.removeMouseMotionListener(mh);
window.removeMouseWheelListener(mh);
window.setSize(MAX_WIDTH, MAX_HEIGHT);
window.setLocationRelativeTo(null);
window.add(dm);
window.setAutoRequestFocus(true);
window.setAlwaysOnTop(true);
window.addMouseListener(gih);
window.addMouseWheelListener(gih);
window.addMouseMotionListener(gih);
window.addKeyListener(gih);
window.setVisible(true);
}
}
public class GIH implements KeyListener, MouseListener, MouseMotionListener, MouseWheelListener {
@Override
public void keyReleased(KeyEvent e) {
System.out.println(e.getKeyChar());
}
@Override
public void mouseClicked(MouseEvent e) {
switch (e.getButton()) {
case MouseEvent.BUTTON1 -> {
System.out.println("Mouse 1 clicked");
}
case MouseEvent.BUTTON3 -> {
System.out.println("Mouse 3 clicked");
}
}
}
For whatever reason, i get my Mouse 1 clicked message if i click, but neither the key char if i press a key nor the output that the game would usually give on key press. Instead i write the respective character into IntelliJ (my IDE). I tried out multiple variations of window and dm.requestFocus() and window.setAutoRequestFocus(true) but none of them works. Does anyone know why? (Notice: dm is just a class with a paintComponent method)
try to add window.addKeyListener(...) into init() method.