Are there any major differences between the Metal Shader Language on iOS and Mac? I'm trying to port my Metal cifilters from iOS, and they seem to look completely different
Are there any differences between Metal kernels on iOS and Mac?
305 Views Asked by David At
1
There are 1 best solutions below
Related Questions in KERNEL
- Are Berkeley Packet Filter opcode values implementation defined?
- Raspberry PI Compute Module - SPI1
- Is there any way to get a lru list in Linux kernel?
- Android Studio - HAX kernel Module not installed
- How to determine system value for _POSIX_PATH_MAX
- Different privileges in kernel module execution
- Buildroot custom kernel under 1MB
- Add/remove process from kernel runqueue
- Is it possible to limit data traffic in kernel USB drivers?
- "Segmentation fault" when `rmmod` or `modprobe -r`
- Intercept ELF loader in linux kernel: fs/binfmt_elf.c file via loadable kernel module
- Best way to handle ERESTARTSYS in kthread?
- Purpose and usage of firmware packages on Linux
- In linux every process is given a 4GB of virtual address space considering a 32-bit architecture
- How to make a scanf() type function in a 32bit os in c?
Related Questions in METAL
- How to get fragment coordinate in fragment shader in Metal?
- Porting OpenGL app to Metal API
- Using a Metal shader in SceneKit
- mathematical movable mesh in swift with SceneKit
- Z-Value, Z-Near and Z-Far Within Kernel Function
- Filling Float buffer in Metal
- Metal on iOS: `newCommandQueueWithMaxCommandBufferCount` not working
- Using the [[clip_distance]] attribute in a Metal shader?
- iOS: How to manually set a 2D Float data to MTLTexture or MPSImage?
- Loop unrolling in Metal kernels
- What is Explicit synchronization between GPU and CPU
- Why can't I bind an asset once in metal?
- Apple Metal without Interface Builder
- Metal Framework on macOS
- Implement a custom layer after a series of MPSCNNConvolution
Related Questions in CIFILTER
- Core Image Filter Background
- How to blur an existing image in a UIImageView with Swift?
- Filter on CALayer except for a shape which is an union of (non necessarily distinct) rectangles
- How to use Depth of Field in CIFilter?
- How to create Qr code by dots in objective c?
- Using GPUImage2 with CIFilters
- Using CIFilter, which image filters I should use for cloud, sunny moon light in iphone camera
- CGImageRef consumes lot of memory
- CIFilter Combination
- Using Filters - CIMaskedVariableBlur
- How to apply CIFilter to UIView?
- Captured video is so laggy when adding overlays
- How can I apply filter for each frame of a video in AVCaptureSession?
- CIBlendWithMask sizes
- Live filter on AVCaptureVideoPreviewLayer
Related Questions in CIKERNEL
- Unexpected behaviour with CIKernel
- Simple Pass Thru cikernel Distorts Color Values
- iOS 12 CIKernel Filters CRASH
- Custom Filter of Core Image and "sig abrt" in Xcode 9.x
- Are there any differences between Metal kernels on iOS and Mac?
- One default MTLLibrary from multiple .metal files (compute kernel and CIKernel implementations)?
- Using normalized sampler coordinates in CIFilter kernel
- Stucky dithering as custom CIKernel does not work
- Thresholding image works in Swift and Matlab but not Core Image kernel
- Custom Metal CIKernel return fixed color produces different color
- Metal core image kernel with sampler
- iOS using OpenGL shaders in CIKernel
- Custom Core Image filter color issue
- CIKernel White Pixel with GLSL
- GLSL to Metal. Tile
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Yes, there shouldn't be a difference between the platforms on the language level.
One difference I can think of is that macOS supports images with 32 bits per channel ("full" float), whereas in iOS you can "only" use 16-bit half float images.
Another difference that just came to mind is the default coordinate space of input samplers. In iOS, the sampler space is in relative coordinates (
[0...1]), whereas in macOS it's in absolute coordinates ([0...width]). You should be able to unify that behavior by explicitly setting the sampler matrix like that (in macOS):