`The problem with shading.
P.S. All normals are turned correctly, applied shade smooth and auto smooth. Polygons lie in one plane.
shading problem
I've already tried changing the topology (tris, quads), adding the "weighted normals" modifier.`
`The problem with shading.
P.S. All normals are turned correctly, applied shade smooth and auto smooth. Polygons lie in one plane.
shading problem
I've already tried changing the topology (tris, quads), adding the "weighted normals" modifier.`
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It is a topology issue I believe. See my images for how I created it. It is more mesh dense but that can be reduced a bit more, especially along the length.
Edit Mode Topology View Viewport MatCap