Im doing a third person shooter using Cinemachine package. Now I have 3 cameras, one for view from behind of character, one for over shoulder view and one for sniper scope zoom. Each camera has different offset. This offset is causing cameras to aim at different points. Thing is, I know that changing offset only on forward axis, would fix this issue, but then all the cameras, have to be on same X,Y position, which is not what I want. I saw many TPS games are having their camera pointing same spot regardless of current camera position. All the cameras are focused on same follow transform and all are using 3rd person follow. Is there any solution by code, or by using proper cinemachine camera's setup to force cameras always point same spot independent of current camera position?
Cinemachine Third person shooter multiple cameras with different positions not pointing toward same spot
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