I am making an A-Frame non-VR desktop WASD game. I have been experimenting with A-Frame, A-Frame extras, and A-Frame Physics Extras, but I can't seem to figure out how I can make the camera/player not walk through objects (like planes or boxes).
I have already tried dynamic-body and static-body, but either don't work in my experiences using them. I do not know if I am using them correctly either.