I need to make a NULL like rigid body in PhysX 3.2. A non-colliding one - only as an anchor point. Is there anyway to do it? I just need it to resolve some joints combination. Thanks in advance
How to create non coliding rigid body in PhysX
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First create a filter for pairs:
Then, while creating the PxScene add this line:
Finally, make the shapes of your actor (gSphere in my example) not collidible by: