I am implementing IronSource Facebook Audience Network mediation for a Unity game. In the docs it mentions setting SetAdvertiserTrackingEnabled
in step 9. Sorry if this sounds stupid, but how do I do this if I'm using IronSource mediation and not the actual Audience Network SDK? Am I missing something here?
Ironsource integration doc: https://developers.ironsrc.com/ironsource-mobile/unity/facebook-mediation-guide/#step-9
I am not really familiar with Objective-C but I did it according to FAN recommendations and added a C# script
So after I can set the FAN flag with simple:
With iOS Support Package, I did also a simple script to set it according to current IDFA/ATT settings in iOS Preferences (user can change it anytime).
Case is - this has to be set BEFORE initialization of IronSource and I am not sure how to check/test if it works correctly.