I've been using Facepunch for Steam Networking for my game. I'm familiar with the P2P Solution that Facepunch provides, but Steam P2P is obsolete and has been replaced with Sockets. However, I can't for the life of me find any useful documentation/tutorials/etc. that will help me get started with Sockets, and the Creating a Socket Server section on the wiki is very confusing. How do I use Steam Networking Sockets with Facepunch.Steamworks WITHOUT transports (Like Facepunch transport for Netcode)?
How to use Steam Networking Sockets with Facepunch.Steamworks?
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