Is Firebase's latency low enough to be used for realtime MMOG instead of socket?

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I wonder if Firebase's performance (latency, throughput) is good enough to be used real-time MMO games online.

Could someone with enough knowledge share their opinions on this?

Can Firebase be used instead of socket for real time games?

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Seb On

Short answer is NO: with firebase you'll get client synchronised after a couple of 100 of milliseconds. You may also find consuming to much network traffic with would make firebase prohibitively expensive.