I have a couple of questions about the state machine on back-end(node.js). I am making an mmo game and I want to use finite state machine in the backend. The server communicates with the client via UDP with JSON. (On the client have self-written state machine) Which pattern is best for mmo game server?I will be glad if you provide links to the documentation. I found out that there is an "Xstate" library. But I'm not sure how good it is on node.js. Has anyone had experience with it?
State machine with node.js for mmo game
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