I would like to show a dialog to inform the user that the application is busy. To avoid blocking of the main thread, I was thinking to use a std::thread to show the dialog. Consider the following code:
InProcDlg inProcess;
std::thread t([ &inProcess ] {
inProcess.DoModal();
delete inProcess;
});
// wait till process has finished
::PostMessage(inProcess.m_hWnd, WM_USER + 1, 0, 0);
if (t.joinable()){
t.join();
}
InProcDlg.cpp
BEGIN_MESSAGE_MAP(InProcDlg, CDialogEx)
...
ON_MESSAGE(WM_USER + 1, &InProcDlg::close)
END_MESSAGE_MAP()
LRESULT InProcDlg::close(WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(wParam, lParam);
EndDialog(1);
return 0;
}
Running this code the dialog is shown properly. The dialog is also closed, but the main dialog is not shown, the application hangs in CreateRunDlgIndirect(). Trying to step in, while setting some breakpoints the main dialog is shown properly back again. Very strange. I would be very happy for any advices where I have to dive deeper in.
In the next step I would also like to show the process to the user, by sending an integer indicating the current state of process.
int *percent;
::PostMessage(inProcess.m_hWnd, WM_USER + 2, 0, reinterpret_cast<LPARAM>(percent));
How I can gain evidence that the dialog is already existing, before sending or posting a message? I'm using Visual Studio 2013.
I can think of two ways to do that:
Modeless dialog
https://www.codeproject.com/Articles/1651/Tutorial-Modeless-Dialogs-with-MFC
User thread (UI thread)
Creating a brother to the main UI thread (CWinApp) by using CWinThread. Most important is to assign CWinThread::m_pMainWnd member, with a pointer to a Dialog. If the dialog is Modal you return FALSE right after the call to DoModal, and return TRUE for Modeless.
start thread
headr file**
source file
to terminate the thread
For both ways I would highly recommend making the dialog as a top most window: