Passthrough not working on Windows Unity Build

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My Windows passthrough build is not working at all inside Unity. I am using Oculus Quest VR device, Unity 2021.3.14f1 and while doing build, I have 0 errors reported.

I have followed every step for enabling it including:

  • Importing OVRCameraRig,
  • enabling passthrough in OVRManager,
  • adding OVR Passthrough Layer and setting placement to Underlay,
  • setting OVRPlugin to OpenXR inside Oculus->Tools->OVR Utilities Plugin tab, • setting Developer runtime features and Pass-through over Oculus link inside Oculus application,
  • setting Skybox material to none inside Window->Rendering->Lighting->Environment
  • everything that I found on the Internet, except that I am trying to do Windows .exe build.

Is it possible and supported to have pass-trough enabled on Windows platform and if yes, could you please provide steps to do so?

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