So basically I have a custom SequenceCondition that has a VariableLink which takes in a propertyname, when ever i run the code I always get false (ActivateOutputLink(1)) because my property value is always "none". The item being linked is a custom class called OHSQuest and I am connecting the quest in kismet. Here is the code:
// extend UIAction if this action should be UI Kismet Action instead of a Level Kismet Action
class OHSQuestCompare extends SequenceCondition;
var() OHSquest questToCompare;
event Activated()
{
local OHSPlayerController PC;
local int i;
PC=OHSPlayerController(GetWorldInfo().GetALocalPlayerController());
for(i=0;i<PC.quests.Length;++i)
{
if(PC.quests[i].sQuestDescription==questToCompare.sQuestDescription)
ActivateOutputLink(0);
}
ActivateOutputLink(1);
}
defaultproperties
{
ObjName="QuestCompare"
ObjCategory="Quest"
bCallHandler=false;
InputLinks(0)=(LinkDesc="In")
OutputLinks(0)=(LinkDesc="True")
OutputLinks(1)=(LinkDesc="False")
bAutoActivateOutputLinks=false;
VariableLinks.Empty;
VariableLinks(0)=(ExpectedType=class'OHSQuest',bWriteable=true,LinkDesc="Quest To Compare",PropertyName=questToCompare);
}
I also have another custom SequenceAction that takes in a OHSQuest for its variable link and it works fine. Any idea why this one isn't being filled out?
I think your ExpectedType might need to be 'SeqVar_Object'?