Is there a way to simulate the download of the swf in Flash CC? I read that this can be done using Scout but can't figure out how.
I want to see if a preloader is working.
Thanks.
Is there a way to simulate the download of the swf in Flash CC? I read that this can be done using Scout but can't figure out how.
I want to see if a preloader is working.
Thanks.
we have a trick to check preloader progress. i am describing check the code below . here you easily understand that progress is the variable of preloader .
var progress = new createjs.Shape();
var progressBellow = new createjs.Shape();
var txt = new createjs.Text();
progress.graphics.beginStroke("#280000").drawRect(115,112,100,20);
progressBellow.graphics.beginStroke("#280000").drawRect(115,112,100,20);
now look at the code below
function handleComplete() {
exportRoot = new lib.BV_test_procedure_updated220515();
stage = new createjs.Stage(canvas);
stage.addChild(exportRoot);
stage.update();
createjs.Ticker.setFPS(30);
createjs.Ticker.addEventListener("tick", stage);
}
here stage.update means it is updating all the codes of stage . so replace it with
progress.update();
now you are done . you can see your preloader progress. change color width etc. after your checking is done . replace again it with stage.update . for better understanding check my link. http://canvas.byethost11.com/pre/storia3.html thanks
In case of Adobe Scout you need to publish SWF in browser and check it in this way, but IMHO better way might be use something like this: NetBalancer to simulate desirable traffic. Unfortunately Adobe dropper Bandwith Profiler in FlashCC, which was long time future and really great tool.