I am trying to profile my mobile game with Adobe Scout. It is based on Starling, AIR 4.0 and currently it is live on Play Store. Since it gives poor performance on iPhone4, I decided to profile using Adobe Scout. I am getting a release build with -advanced-telemetry option and I have set up my .telemetry.cfg on my PC as described here. I have installed Adobe Scout app on the device I am testing. I managed to connect my device with the PC having Scout, however, after receiving some data (like 20-30 frames), application crashes on the phone.
What may be the cause of this?
Thanks.