Something wrong with weighting

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I have some model, on which I am trying to weight some parts of mesh. On one part something goes wrong - part of textures of mesh is deforms on weight painting. For example, if I use instrument Mix in Weight Paint, some textures goes sticky to some points, which located upper, than mesh:

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If I am trying to remove these deformations with Subtract instrument, then some textures goes sticky to some points, which located lower, than mesh

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How to fix these weight errors?

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Arthur On BEST ANSWER

The solution is simpliest - press Normalize All button in Tools:

enter image description here