i am receiving audio from server in bytes format through my socket connection.
and i am trying it to convert to PCMFormat to play it.
func playAudio(data: NSData){
let buffer = dataToPCMBuffer(format: format16KHzMono!, data: data)
let player = AVAudioPlayerNode()
self.audioEngine?.attach(audioPlayerNode)
let mixer = self.audioEngine?.mainMixerNode
self.audioEngine?.connect(player, to: mixer!, format: format16KHzMono)
self.playerQueue.async {
self.audioPlayerNode.scheduleBuffer(buffer!) {
print("stopping")
if self.audioEngine!.isRunning {
self.audioPlayerNode.play()
}else {
try? self.audioEngine?.start()
}
}
self.audioEngine?.prepare()
try! self.audioEngine?.start()
}
}
but i am facing crash in below line.
self.audioEngine?.connect(player, to: mixer!, format: format16KHzMono)
hope, this is a right way to stream audio from bytes.
Any help will be appreciated.