In the following metal performance shader code:
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct MeshVertex
{
half3 worldPosition3d;
half2 cameraPosition2d;
};
kernel void MeshImageblockShader_kernelFunction(
imageblock<MeshVertex> meshVertex_imageblock,
texture2d<float, access::read_write> trueDepthTexture [[ texture(0) ]],
constant float3x3& positionInThreadgroup [[ thread_position_in_threadgroup ]],
ushort2 positionInGrid [[ threadgroup_position_in_grid ]])
{
threadgroup_imageblock MeshVertex* meshVertex_threadgroupImageblock = meshVertex_imageblock.data(positionInThreadgroup);
imageblock_slice<half3> worldPosition3d_slice = meshVertex_imageblock.slice(meshVertex_threadgroupImageblock->worldPosition3d);
}
I am getting two errors on the last code line:
(!) implicit instantiation of undefined template 'metal::imageblock_slice<half __attribute__((ext_vector_type(3))), metal::imageblock_layout_explicit, void>'
(!) too few template arguments for class template 'imageblock_slice'
I'm trying to follow the tech talk example for "Metal 2 on a!! - Imageblocks" at https://developer.apple.com/videos/play/tech-talks/603/ (The code sample is given at 3:25 into the video.)
I am unable to find any code examples on the internet using imageblocks.
Can anyone suggest some sample code, or tell me why this is not compiling?
The
imageblock_slice<T>
template is not compatible withhalf3
.Changing to
imageblock_slice<half4>
fixes this.