Unity Audio is slightly delayed

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I want to make a game based on rythm and music. But when prototyping i got stuck at one problem

When i click the mouse, a sound should play instantly. I analysed a recording - and the sound is about 0.1 second delayed.

i also tried just visually, and there is no delay - so input lag is not the issue.

I tried several import-options for the audio. but there is always this delay that ruins my concept. Is there any way around this?

Thanks for your help.

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