sorry for my bad English I made an Android plugin for Unity3D v4.5 by command prompt, JDK, SDK and Apache Ant. The command "ant jar" built it with no errors, but when I try to open my game in my mobile device, he tells me: "Unfortunately, TheGame has stopped." My mobile is Android 4.1.2 (Api 16) and I built the game in Api 15.
Before using plugin I had no problems and I had no errors using Apache and JDK.
This is my java code "MyLibrary.java" in src\com\test\app:
package com.test.app;
import com.unity3d.player.UnityPlayerActivity;
public class MyLibrary extends UnityPlayerActivity
{
public static float GetValue()
{
return 1.0f;
}
}
As you see, I want to use it to simply get a float number (1.0f)
This is the Manifest:
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.test.app"
android:versionCode="1"
android:versionName="1.0">
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<application android:label="@string/app_name" android:icon="@drawable/app_icon">
<activity android:name=".MyLibrary"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:label="@string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
</application>
</manifest>
And it`s my C# Script for unity:
using UnityEngine;
using System.Collections;
public class Test : MonoBehaviour {
AndroidJavaClass pluginTutorialActivityJavaClass;
public string GetValue ()
{
AndroidJNI.AttachCurrentThread();
pluginTutorialActivityJavaClass = new AndroidJavaClass("com.test.app.MyLibrary");
float number = pluginTutorialActivityJavaClass.CallStatic<float>("GetValue");
return number.ToString();
}
string val = "";
void OnGUI()
{
if(GUI.Button(new Rect(0,0,200,200),"GetValue"))
{
val = GetValue();
}
GUI.TextArea(new Rect(0,200,200,200),val);
}
}
Did I do something wrong? Help me please Thanks