I'm trying to make particles (implemented with SKEmitterNode) conform to a time rewind feature in a game. How could I achieve this?
From the documentation, it seems that accessing individual particles is not a possible solution and the only property that might be helpful is particleAction. However, I still don't have an idea of how a single action could be used to achieve this.
If this is not feasible, I assume implementing a simpler version of animations from scratch for the game would be necessary. Any suggestions on that would also be greatly appreciated.
It is ugly, but you may be able to do something like this: