I made a particle system in the particle editor in Xcode and it came out like this.
I set it up in my SpriteKit scene like this.
emitter = SKEmitterNode(fileNamed: "Trail.sks")!
emitter.particleColor = .red
effectNode.addChild(emitter)
lastPointNode.addChild(effectNode)
emitter.position = CGPoint(x:0,y:0)
emitter.targetNode = self
Everything worked out fine except that it shows up in the scene as this wierd, pink color that is not at all like the original color and i can't seem to fix it.
Any help would be appreciated. Thanks in advance!

