I created a 1024*1024 texture with
glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, 1024, 1024, 0, nDataLen*4, pData1);
then update it's first 512*512 part like this
glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 512, 512, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, nDataLen, pData2);
This update generated glerror 1282(invalid operation), if I update the whole 1024*1024 region all are ok, it seems that pvrtc texture cannot be partial updated.
Is it possible to partial update pvrtc textur, if it is how how?



Sounds to me like you can't on GLES2 (link to spec, see 3.7.3.)
Makes glCompressedTexSubImage2D sound a bit useless to me, tbh, but I guess it's for updating individual mips or texture array levels.