Reducing assets size on iOS with unity

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My android build size is 30mb, but my iOS build size (appstore size) is 400mb. After some researches, I found out that it may be because of assets compression. However, I found really old answers on the forum and I don't know what to do exactly.

I have several PNG images of the size 8192x1080 that I can't shrink because of the quality (I know this is big, but suppose there is no way to reduce or split it) :

enter image description here

What should I do ?

  • Use a plugin ? Which one ?
  • Create an AssetBundle ? I never used it.
  • Make my images 8192x8192 ? When I do so, the size increase to 85mb.
  • Don't use Sprite type but Advanced type?

An other question; when my image is not ARGB but RGB, the second warning message change from PVRTC to ETC1. What is the reason and consequence of it ?

Thanks for the help.

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