Edit:ok, sorry, I had a simple programming error, is there a way to delete this question?
I have some compressed textures that are PVR files, but I cant seem to draw them in my iPad application using OpenGL ES.
I can draw PNG files just fine, I know the PVR files are being loaded correctly. Are there some special OpenGL draw functions that I need to be calling to draw the PVR files?
Edit:All I get is a white image.
Any info is appreciated.
After upload, PVR textures are no different from other formats. Did you forgot to skip header during data upload, or used wrong parameters for glCompressedTexImage2D? It is even possible that compression tool was unable to convert images because of wrong size or color format.