skemitternode not working on IOS9?

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I am currently stuck in finding a solution on fixing SKEmitterNode in Objective-C and previously I did not have a problem at all in a older version of Xcode. The premise of the code performs a fruit ninja blade effect in which it use to have a thin blade effect and now it completely enlargers the particleTexture and looks just like bubbles now.

- (instancetype)initWithPosition:(CGPoint)position TargetNode:(SKNode    *)target  Color:(UIColor *)color
{
if (self = [super init])
{
    self.position = position;
    //Where the image node is and stacks on the blade effect
    self.tip = [SKSpriteNode spriteNodeWithImageNamed:@"Digsby.png"];


    self.tip.size = CGSizeMake(50, 50);

    self.tip.zRotation = 0.785398163;
    self.tip.zPosition = 10; //10
   self.tip.name = @"skblade";
    [self addChild:self.tip];

    SKEmitterNode *_emitter = [self EmitterNodeWithColor:color];
    _emitter.targetNode = target;
    _emitter.zPosition = 0;//0
    [self.tip addChild:_emitter];

    [self setScale:0.5]; //0.5
}

return self;
}



- (SKEmitterNode *)EmitterNodeWithColor:(UIColor *)color
{
SKEmitterNode *emitterNode = [SKEmitterNode new];
emitterNode.particleTexture = [SKTexture textureWithImage:[UIImage imageNamed:@"spark.png"]];
emitterNode.particleBirthRate = 2000; //3000


[emitterNode setScale:0.1];
emitterNode.particleLifetime = 0.2;
emitterNode.particleLifetimeRange = 0;

emitterNode.particlePositionRange = CGVectorMake(0.0, 0.0);

emitterNode.particleSpeed = 0.0;
emitterNode.particleSpeedRange = 0.0;

emitterNode.particleAlpha = 0.1;
emitterNode.particleAlphaRange = 0.2;
emitterNode.particleAlphaSpeed = -0.45;

emitterNode.particleScale = 0.5;
emitterNode.particleScaleRange = 0.001;
emitterNode.particleScaleSpeed = -1;

emitterNode.particleRotation = 0;
emitterNode.particleRotationRange = 0;
emitterNode.particleRotationSpeed = 0;

emitterNode.particleColorBlendFactor = 1;
emitterNode.particleColorBlendFactorRange = 0;
emitterNode.particleColorBlendFactorSpeed = 0;

emitterNode.particleColor = color;
emitterNode.particleBlendMode = SKBlendModeAdd;

return emitterNode;
}

sample code link: http://avionicsdev.esy.es/article.php?id=8&page=1

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