I found out that I can't use more than 8 LightNodes, I can add them as a child but they are not shown on the view.
1
There are 1 best solutions below
Related Questions in SPRITE-KIT
- Label not showing on Tutorial SKScene
- How to create a mini-map of a SpriteKit scene using a different camera position
- Get name of SKTextureatlas
- Determine whether player character is at rest on static node
- How to detect the location of a mouseDown event for a iOS App using Swift?
- Update node's physicsbody with texture animation?
- How to detect touch inputs in SKScene on watchOS SpriteKit?
- Get actual size of applied texture to physicsBody?
- Changing a texture on a custom spritenode class drops the framerate, but only the first time?
- Swift Playground does not find SpriteKit particle file
- Why is SKTextureAtlas(dictionary:) Crashing
- SpriteKit animations freeze in second window on second display on Apple Silicon
- How to prevent SpriteKit overlay in SceneKit to get all key down events
- How can I Wrap a SKScene around a SCNNode as its texture?
- Prevent SpriteKit Metal Renderer from Exceeding Texture Size limit
Related Questions in SKLIGHTNODE
- SKLightNode causes crash if added too soon with SKSpriteNode
- SpriteKit progressive darkness in the Scene
- Lighting glitch when trying to create a fog of war with a light node
- Use multiple LightNodes
- SKLightNode's shadow doesn't hide sprites
- SKLightNode woes: light not applying to all expected nodes
- How can I achieve a node that will desaturate everything below it?
- How to create mirror effect in SpriteKit
- Spritekit game crashes (because of SKLightNode threading issue?)
- SKLightNode: Changing alpha of ambientColor
- How to implement effect when SKSpriteNode is transparent but become visible with light?
- How to increase the size of an SKLightNode in iOS
- SKLightNode not showing up in Sprite Kit
- SKSpriteNode lighting doesn't work with textures from SKTextureAtlas
- iOS 8 detect if SKSpriteNode is lit by SKLightNode
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
What is wrong? I add two light with Lighting Mask equals to 1 and a node (the rectangle) with Shadow Cast Mask equals to 1.
In both cases (lights can see each other, or rectangle is in between) you have areas with no shadow, a medium shadow from one of the light and a strong shadow from both light. In these both cases, the falloff is 0.
If you add some falloff the you can clearly see the effect of each light.
Both in shadow cone of each other
Both in light cone of each other
Both in shadow cone of each other with some fall off