I have several sprite nodes in my scene that are casting shadows. I also have a sprite that is in one of the shadows. I want to be able to tell if the user moves a sprite out of a shadow into the light. Anyway to do this in swift? Thanks.
iOS 8 detect if SKSpriteNode is lit by SKLightNode
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Unfortunatly this functionality still isn't included in SpriteKit, however it is possible to implement a decent solution with some caveats.
To determine if a sprite casts a shadow, its
shadowCastBitMaskproperty "is tested against the light'scategoryBitMaskproperty by performing a logical AND operation." SpriteKit appears to generate the exact same mask data for lighting and physics body calculations, based on the description given in the documentation for theshadowColorproperty defined onSKLightNode:SKPhysicsWorldhas a method,enumerateBodies(alongRayStart:end:using:), for performing this kind of ray intersection test performantly. That means we can test if a sprite is shadowed by any sprite with a physics body. So we can write a method like this to extendSKSpriteNode:We can also retrieve which lights in the scene are lighting a particular sprite:
It'd be great if SpriteKit provided a way to retrieve this information without coupling it to the physics API, or else requiring developers to roll their own ray cast implementations.