I wanted to update the position of my skspritenodes to push them away from eachother whenever they start to overlap. I was thinking to try using an if statement to check for whether one's frame intersects another, but I am willing to try another solution.
var ships: [SKSpriteNode] = [SKSpriteNode]()
for _ in 1...5 {
let barge = SKSpriteNode(imageNamed: "BattleShip2")
barge.setScale(0.1)
barge.position = CGPoint(x: view.frame.midX, y: view.frame.midY)
addChild(barge)
ships.append(barge)
}
with this initializing loop i end up with 5 objects all stacked on top of eachother in the center of the view. I want them to all seperate from eachother slowly until they are no longer overlapping at all. This is where I'm at:
var currentShip = SKSpriteNode()
for ship in ships {
if ship.frame.intersects(currentShip.frame) {
// do something
}
currentShip = ship
}