I've added a color sprite, named "arm" to my Scene Editor but for a bunch of reasons I need to access that color sprite and change the texture programmatically. Another way of stating my goal, I want to link the node to my GameScene swift file and change texture using a texture from an array. Does anyone know how to do this?
Change Texture In Scene Editor Programmatically
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First things first, you want to link the sprite node from your GameScene.sks file to your GameScene.swift file.
To do this, in GameScene.swift near the top (under the "class GameScene: SKScene {") use this:
In your didMove(to view:) section do this:
Now 3 different ways to change the color/texture of the SKSpriteNode depending on what you are doing:
The 3rd version uses a texture from an array of textures