I am working on a multiplayer game in AS3/AIR for mobile (both android & iOS) and I want to implement a local multiplayer (on same wifi network/bluetooth) functionality in the game. What could be the best option to do this ??
- it would be great if it is cross platform (android <-> iOS)
- if i use peer-to-peer and Adobe Cirrus service (RTMFP) for local multiplayer, can I get into any problems, since the project is in beta ??
- I already know about this post : http://forum.starling-framework.org/topic/google-play-game-services-ane-1#post-74449
- I have also gone through this post : http://www.as3gamegears.com/category/multiplayer/ But some of the options that I like uses RTMFP which I am doubtful about !! So please suggest me if its ok to use ??
- can I use Datagram Sockets class provided by the AIR sdk..?? Although I am not sure but is there any connection between RTMFP and TCP/Datagram sockets ??
If I any more details are required I can specify !!!
Thanks
I use Adobe Cirrus and it's work well. I used available docs and it takes me about 30 min to start communication between two devices. In my opinion it is best choice.